Full stack web developer, interested in all the things, but especially the web, code, design, Linux, OS X, PHP, WordPress, JavaScript & robots.

Experimenting with Twitter (The Video Game)

I’ve been a Twitter user since 2006, that’s nearly 10 years. In that time I’ve managed to accumulate 1,721 followers. Not a massive following, but then it’s never been about the numbers; I mainly use Twitter to follow others and keep up-to-date with the latest happenings of whatever topic I’m interested in at the time. Anyhow, some of my followers are friends that I have met at various events and meetings, or I have acquainted online, but to be honest I have no idea who, or what the others are. I figure some are just other users like me (but we’ve never interacted), and the rest are probably bots and spammers.

I think I would like to increase my follower count, not for the sake of vanity (honest), but because Twitter is a video game and like most people, I can be quite competitive when I’m playing games.

The problem is, I don’t tweet all that much. Since joining, I’ve managed to pen just 4,805 tweets (most of which are probably @ replies and retweets). I would imagine that for long periods of time my Twitter profile looks dead, and nobody is going to want to follow a dead account.

In an attempt to fix this, I’ve started auto-tweeting/feeding links to Twitter from this blog. Now, I know some people take umbrage at users who do this, so it’ll be interesting to see what (if any) difference it makes to my follower count.

I’m currently employing Twitterfeed to do the feeding, but in the short time that I’ve been using it, I’ve noticed that it is not overly reliable. The Twitterfeed site was terribly slow when I was setting up my feed, so I assume the service is under some considerable load. I’ve looked at alternatives, such as using a WordPress plugin, but I think I would enjoy creating my own service, so that’s probably what I’ll do. I’ve toyed with the Twitter API before so it shouldn’t take too long. Also, hacking on my own service seems like more of “gaming” approach.

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